![]() These are all pretty important as they lead to new UCA Facilities. You can also do some Side Deliveries to level up Facilities but it’s more time-effective to build out a zipline network first and come back after the story. ![]() It’s highly recommended you do all “Orders for Sam” (Primary Quests) and not just the mandatory story ones (that have an orange glow behind their name). Everything is still doable after the story in free-roam.Įnjoy the Story how you wish. The Story takes 40 hours or so, depending on how many side deliveries you do along the way. Most of your time will be spent maxing out all facilities. Fortunately, outside of combat the difficulty doesn’t matter so it’s really not as bad as it sounds (pretty much the same as Very Easy difficulty). There is a difficulty-related gold trophy “Growth of a Legend” which requires you to play on Hard. The list consists of some story trophies, crafting, 56 collectibles (memory chips), and deliveries. The biggest help to cut down on time is to make use of Ziplines – they are unlocked later in the game and let you zip from one line to the next without being slowed by your cargo. This means doing lots of deliveries for them. The one trophy that makes it long is “Best Beloved” for maxing out all facilities. Welcome to the Death Stranding Trophy Guide! Death Stranding is not a hard platinum, but a time-consuming one. The official story trophy descriptions have been edited to hide potential spoilers. ![]() The Roadmap / Trophy Guide only discuss basic gameplay functions and nothing about story events. Regarding Spoilers: This trophy guide is as spoiler-free as possible.
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